Codex · live game data
Catalog
Settings · live tweaks
World
Audio idle
Save settings stores on the game server and reloads next time you play. Optional File downloads a JSON copy. Open with Design or backtick / ~. Menu and Design pause the run.
Danger zone
Clears this account's saved progress (banked watts, ship parts, ship and weapon unlocks, perks, hub upgrades, planet clears, crew robots, and crew unlocks) on this device and on the server, then reloads. Run gold, boosts, and the fever meter already reset every run. World camera, audio, and other Design settings stay.
Shared catalog
Ship Designer
Drag yellow knots · red = inside · voxel mode: tap red dots to toggle columns
Side view · green = top spine · cyan = bottom spine · edge height falls to 0
Red grid dots · drag yellow / green / cyan knots · gizmo rotates view
Idle
Legacy options
Legacy archetype options. Spline ships always build as voxels.
Library
No ships in the catalog yet.
Spline + seed save to the shared catalog (/api/ships). Assign ships to player/enemies under Design → Level 1. Esc closes.
Weapon catalog
Gun Designer
Idle
Live fire preview · red dummy target · walls for bounce
Pick bullet-hell patterns (spread, homing, split, ring, laser beam, …) and tweak params. Tooltips on every slider.
Library
No guns saved yet.
Saves to /api/weapons (data/weapons.json). Preview auto-fires while this tab is open.
VFX catalog
Explosion Designer
Idle
Multi-layer particles · replay to scrub timing
Layers
Unity-ish modules: Emission, Lifetime, Size/Color over life, Gravity/Drag/Radial, Texture. Stack layers with start delays.
Library
No explosions saved yet.
Saves to /api/explosions (data/explosions.json).
Idle
Persists on the server like Tune / ships. Next Play uses this loadout for Wave 1. Movement: chase / orbit / strafe / wander. Gun none keeps Wave 1 easy.
Playtest
Levels & Playtest
Pick a planet, room and depth — then Play level.
Loadout Boost tiers (playtest only · applied live during a playtest)
Module Bay starting modules (live effects only) · applied live during a playtest
Reward override force what cleared rooms pay out
Playtest runs are marked PLAYTEST in the HUD and never write meta progress (watts, parts, planet records) or star-map progress. Normal is the planet stage. Challenge, Survival and Bonus play that star-map round on the picked planet (mini boss, waves, rewards). Same seed + depth = same rooms. Link form: ?playtest=1&planet=&room=&depth=&seed=&round=challenge. Room chips show the reward: ◆ Boost · ✦ Module · ♛ Boss.